W = z^2 + (0.0000 + 0.0000i)
Value of the power :
(-2.0, 2.0)
(2.0, 2.0)
(-2.0, -2.0)
(2.0, -2.0)
Hue :
SmoothStepValuesMin(shader) :
SmoothStepValuesMax(shader) :
Maximum Number of Iterations : 32
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Time taken for last render :